SLGI team gave this continent the transitory name C030.
Based on data from Gridsurvey, we know that some sims were first created during 2008. When SLGI team started to search after microcontinents and sim clusters, there was nothing here, except for some Unassociated Sims. Then, during late 2014 or early 2015, the entire continent was built from scrap. Crossing Sands is an incredible example of a grid structure that vanished and after a long time, came back to life.
Statistic Data Edit
- Size in sims: 32 (8/7)
- Size in meters 1.97 square km (1.79/1.54 km)
- Sea sims (flooded with water): 0
- Coast sims (with water access): 32
- Land sims (no water): 0
- Sims with road access: 30
- Population density: med-high.
The continent is made of a high number of islands. Usually, each sim is an island. And each one has some Geographic features. There are many low mountains and a lot of small hills. Terrain varies between smooth plains (not perfectly flat) and these little mountains. Water is also present and every sim has access to the common network of waterways.
Vegetation is usually not tropical. And the further you go inside an island, you will find forests and really wide trees. With the presence of small rivers and hills, sitting in the middle of an island might make one forget about the surrounding sea.
Ground texture resembles that of a partially dried grass, while ocean floor is covered with sand.
Each sim has access to water. There is a continental network of water channels that allows everyone to sail to any sim. In addition, majority of parcels have docks. A network of roads connects nearly all sims. Bridges are often and cross the waterways. An airport also exists.
Land Status Edit
Land for sale is available in limited amounts. There is a rental office too.
Sim Examples Edit
- Crossing Sands III
- Devils Ranch
- Creek Cove
- 0 0 Acapulco
- The Waterfront
- Amethyst Islands